Tonight's session was based on the take down and grappling elements of the grading syllabus. One that I am very interested in and is fair to say one I struggle with the most (which is mainly from the point that it is the one I have the least experience with, the one I find the least "natural" and need more practice!)
Take downs:
off jab:
1) split entry, ear slap and hook leg take down to submission
2) parry and eye swipe, punch to face and figure four take down
Off cross:
1) split entry to arm drag take down
2) cut punch into arm bar/break take down.
Ground work on pads:
on back partner inside guard - ten punhes at focus mits, then sweep (one leg on floor other shin driving up towards arm pit and then "scissor motion" to take down) then you are on top inside guard and punching down 10 times, then roll them back on top, insode guard.. continue x3 mins
Ground work:
alternate escape form scarf hold - they keep following you and deny space. hook leg over. thread arm through and under their arm and reinforce with other hand, pull them away and roll and you now have their back.
from side control: push way and insert knee, hip swivel into guard and synch in tight (arm locking in under arm pit their head tight to your shoulder
punch proof grapping:
at 30% partner only punches you while you defend using grappling and look for submissions (starting in kneeling position
"light" resistant rolling:
looking for submissions and getting position
Grappling thoughts:
I got tapped A LOT and constantly, despite my best efforts. Now I KNOW that every time you get tapped you learn (even though it is frustrating) but in order to learn you must be aware of what is happening as well as how and why it is happening in order to do something about it. right now, though I have a LITTLE knowledge of the ground game, my ability to apply my limited knowledge, let alone adapt it, it very low.
There is a theory of learning, you start off unconscious incompetent (you don't know things and you are un aware that you don't know anything), you then move to conscious incompetent (you know that you don't know things!) and this is the place that you have to be in order to start to learn... but how?
My experience of doing any rolling at the moment is not pleasant. I essentially feel like I am fighting two battle's one against myself and then one against my partner.
My body is tight and frequently cramps, moving form one position to another is awkward and exhausting (and that's without someone else sitting on me) and my brain is screaming at me desperately trying to remember how to do things where to put and arm and a leg how to grip etc. and how am I supposed to put a submission on if I can't even see the opportunity for one in the first place cause my mind is full of all these other things?
Obviously the answer to this is practice, and there are only so many hours on the day and so many arts to study where do you put your time? especially when this particular art more than most needs someone to be working with for the constant feedback. (And also I do not want to play the ground game, I want to know enough to get off the ground and get away but being more knowledgeable and effective at the ground game will help me to get my ass off the ground instead of being held down and my head kicked in!)
But how can I make my practice work for me? how can I develop a skills set that I can translate to rolling. What are my goals?
Based on my thoughts about last nights session I think the follow is going to be my best way forward in relation to developing this area of my game:
1) to be able to move my own body without instant cramp (warm up drills, solo movement drills, and fanning around the body and position flow drills)
2) know some submissions that are drilled well enough that I know how to apply them effectively without conscious effort - this means with a solid grip, exactly where limbs need to be placed, leverage points etc (drill, drill and drill again individual submissions (arm barss and chokes from various positions... over and over and over again) - I need much, much more repetition on this
3) positions rolling with a focus on noticing where a submission can be found (this may need explicit commentary by an observer first so that frames of reference are developed?)
All I know is I have a long way to go in this aspect of my game and I'm ok with that,(just frustrated at my own expectations of what I should and should not be able to do!)
Now will someone please just give me a sticka nd a few 12 count flow variations... makes so much more sense! lol
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