Warm up:
variety of stretches to warm up body especially shoulders for ground work
Ground work flow:
side 4 quarters:
1) wrist lock
2) straight arm bar
3) bent arm (arm down) - keep elbow against body, upper arm in straight line with shoulder and fig 4 wrench (variations - also push head away with elbow or grab head and pull away)
4) step over head (keep close during transition) and fig 4 wrench
forgot to add these
bent arm (arm up) fig four the other way (pull they elbow down and in and you wrench up)
bent arm (arm up) one handed fig four using elbow to push head away
bent arm (arm up) on handed fig four grabbing head and pulling away
5) they go to push your head away - wrap arm (into your armpit) reach under head then grip ands together. post up into feet and drive shoulder down twisting forearm.
6) flow into scarf hold
7) bring rear leg up to arm break
8) swap to lower leg for arm break
9) straight arm wrap one leg over the arm and scissor it
10) bend the arm and use the leg to war arm, lift hips and wrench shoulder (variation hug head and pull away as you wrench
11) blade of forearm across throat
12) they push your face you pass the arm and drive shoulder into their throat after posting up into feet
13) flow into side 4 quarter keeping their arm trapped against their body and grabbing tshirt to mask trapping the arm.
14) into kneeling north south trapping head between knees, using posting arm to help tip them onto side. grabbing arm branch down and twisting.
15) tino arm bar - "stamp" on head shin on back and fall backwards trapping arm between legs and then extending.
16) they push leg loff so use other leg to hook kick round the back of their hear and foot under their armpit. keep arm lock on and lock ankles together and stretch.
17) now apply wrist lock to start them moving (driving head down towards floor face first, us other leg to lock arm and once in pigeon pose sitting position start to sit up... driving shoulder blade into spine
These notes will make sense to me but not sure if that makes sense to others. need to video it! Essentially keep tight and placement of arm before locking is important.
Teep drills:
No matter what punch is thrown rear teep to counter
1) rear teep, land on hard ankle and knee
2) rear teep, but they are forced back so land on hard ankle as before (now into right lead) now take another step (back into left lead) and rear knee
3) rear teep, land on hard ankle and knee - land next to inside or partner lead leg (jam knee if needed) and sweep lead leg following up with half beat ABC to hit as the way down
4) rear teep, but they are forced back so land on hard ankle as before (now into right lead) now take another step (back into left lead) and rear knee - land in between their legs and go into backsweep - then either ABC or fott trap sweep the "standing" leg
JKD
Class notes detailing JKD at Steve Martin's Fighting Arts Academy
Friday, 27 September 2019
Wednesday, 21 August 2019
20/8/19: inside fighting drills
Excellent session taken by James all about in fighting
warm up:
punching to the beat/music - keeping arms in tight like in a cast, not flaring out and throwing form the hips. head dow.
1) lead hook (shovel hook), rear upper cut - weight on front foot keep arms in tight.
2) tight jab cross - hands like handle bike handlebars, weight in the middle rotation of hips to throw punches not over extending.
3) rear upper cup, lead hook/shovel hook - weight on back foot again arms tight in.
we then mixed them up.
Standing static and slipping punches
standing static and tic toc/windscreen wiper body motion (like mike tyson) varying speeds and sets of 3 (e.g. L,R,L or R,L,R)
Standing static and bob and weave 9focus on switching lead shoulder
then mix all three evasions.
Drills:
Looking at body positioning of in fighting - how many positions are 50/50.
We looked at making sure head is down driving onto opponents face/neck (like in wrestling) in order to get a dominant position. This was simulated by a pad holder holding pad against your head as you use forward pressure against it then go into inside punching on the pads.
1) lead body hook, upper cut - keep arms in tight, use body rotation and a "bounce hit" so not over committing and loosing balance.
2) rear upper cut lead hook - as above
From this we added variations (in case they try to hit you back):
1) lead hook, rear upper cut - shuffle step to the right (left foot to your right foot then pivot around) and follow up with left body hook to sternum.
2) rear upper cut, lead hook - shuffle step to the left (right foot to your left foot then pivot around) and follow up with right body hook to sternum
3) lead hook, rear upper cut - bob and weave out to the right (away) and follow up with a right cross.
4) rear uppercut, lead hook - bob and weave out to the left (away) and then pivot so you get back into left lead and follow up with multiple jabs - moving away.
Stick flows:
switching hands over shoulder/tricep
Under shoulder/tricep
3 variations of 5 count with switching to practice left and right.
4 count flow: horizontal jab, cut to floor, cut back up and into horizontal jab. (add foot work)
then add radondo, steeping forward angle 2 (now in left lead) then stepping back angle 1now back in right lead) to start flow again.
extra: discussion about getting into in fight range (usually from a slip then bob into head on chest/neck/face or against ropes? trapping?)
Looked at some "boxing" hand fighting when in close to get sensitivity to create openings or shut them down.
warm up:
punching to the beat/music - keeping arms in tight like in a cast, not flaring out and throwing form the hips. head dow.
1) lead hook (shovel hook), rear upper cut - weight on front foot keep arms in tight.
2) tight jab cross - hands like handle bike handlebars, weight in the middle rotation of hips to throw punches not over extending.
3) rear upper cup, lead hook/shovel hook - weight on back foot again arms tight in.
we then mixed them up.
Standing static and slipping punches
standing static and tic toc/windscreen wiper body motion (like mike tyson) varying speeds and sets of 3 (e.g. L,R,L or R,L,R)
Standing static and bob and weave 9focus on switching lead shoulder
then mix all three evasions.
Drills:
Looking at body positioning of in fighting - how many positions are 50/50.
We looked at making sure head is down driving onto opponents face/neck (like in wrestling) in order to get a dominant position. This was simulated by a pad holder holding pad against your head as you use forward pressure against it then go into inside punching on the pads.
1) lead body hook, upper cut - keep arms in tight, use body rotation and a "bounce hit" so not over committing and loosing balance.
2) rear upper cut lead hook - as above
From this we added variations (in case they try to hit you back):
1) lead hook, rear upper cut - shuffle step to the right (left foot to your right foot then pivot around) and follow up with left body hook to sternum.
2) rear upper cut, lead hook - shuffle step to the left (right foot to your left foot then pivot around) and follow up with right body hook to sternum
3) lead hook, rear upper cut - bob and weave out to the right (away) and follow up with a right cross.
4) rear uppercut, lead hook - bob and weave out to the left (away) and then pivot so you get back into left lead and follow up with multiple jabs - moving away.
Stick flows:
switching hands over shoulder/tricep
Under shoulder/tricep
3 variations of 5 count with switching to practice left and right.
4 count flow: horizontal jab, cut to floor, cut back up and into horizontal jab. (add foot work)
then add radondo, steeping forward angle 2 (now in left lead) then stepping back angle 1now back in right lead) to start flow again.
extra: discussion about getting into in fight range (usually from a slip then bob into head on chest/neck/face or against ropes? trapping?)
Looked at some "boxing" hand fighting when in close to get sensitivity to create openings or shut them down.
Thursday, 23 May 2019
21.5.19: Trapping variation and single stick flow "let it go!"
Exploring some of the traditional aspects of JKD looking at variations and a couple of alterations
Trapping:
1) pak the lead arm hit and follow up hits
2) Pak, hit, they block to ton sau (ignore it) and hit (then into eye gouge, clich back of neck and pull down onto your head for head but
3) starting with low connection (as if you throw a body shot which they "block") then pak, hit, ton sau/ignore etc as above
NOTE: if you throw a body shot and they block it/start with the low line connection you don't have to go into the trap... just throw the cross as soon as you feel the connection ad they hig line is open.
4) Pak, hit, block ove center line, roll with it into back fist then keep hitting as above.
5) Pak hit block over centerline go with it into bon sau (keep arm straight and basically slap them put thumb in eye and push off balace) follow with hits as above.
6) Pak and hit but they dont move... arm is still there. lop lead arm and cross. then drive forward stepping forward as you do (changing leads ) to jam their lead leg. also push their rear arm against their body and crash forward with and elbow (into neck or to jam their arms). then into hits and sweep lead leg as you have their upper body slightly twisted and off balance.
stick:
8 count
letting it flow trying to go fast keeping arms loose and using body to throw the stick, using for hand and back hand umbrella motions (bakalou?) and adding them after a defang off the 8 count flow. (back off after the defang to let the stick fly!
Trapping:
1) pak the lead arm hit and follow up hits
2) Pak, hit, they block to ton sau (ignore it) and hit (then into eye gouge, clich back of neck and pull down onto your head for head but
3) starting with low connection (as if you throw a body shot which they "block") then pak, hit, ton sau/ignore etc as above
NOTE: if you throw a body shot and they block it/start with the low line connection you don't have to go into the trap... just throw the cross as soon as you feel the connection ad they hig line is open.
4) Pak, hit, block ove center line, roll with it into back fist then keep hitting as above.
5) Pak hit block over centerline go with it into bon sau (keep arm straight and basically slap them put thumb in eye and push off balace) follow with hits as above.
6) Pak and hit but they dont move... arm is still there. lop lead arm and cross. then drive forward stepping forward as you do (changing leads ) to jam their lead leg. also push their rear arm against their body and crash forward with and elbow (into neck or to jam their arms). then into hits and sweep lead leg as you have their upper body slightly twisted and off balance.
stick:
8 count
letting it flow trying to go fast keeping arms loose and using body to throw the stick, using for hand and back hand umbrella motions (bakalou?) and adding them after a defang off the 8 count flow. (back off after the defang to let the stick fly!
Wednesday, 1 May 2019
30/4/19 and 2/5/19: Thai counter fun and games and exploring stick and knife ideas.
Thai boxing counters:
all off the jab cross hook (moving off line) rear round kick.
1) block/parry the punches and Cut kick on the round kick, follow with a spinning backfist/hammerfist/clothesline!
2) block parry the punches then drive in with lead elbow (shielding hook with rear arm) on the hook - follow up with elbows and spinning elbow for flavour!
3) Parry the jab and double hand lop the cross (long guard parry but grab the arm and drag them forward!) as you do slept slight 45 and drive rear knee followed by lead, rear elbow and rear knee
4) hard parry and eye swipe motion off the jab but instead of swiping eye control elbow and push off line follow with cross uppercut cross and lead round kick
mix all off of jab cross hook rear round feed (trying to implement the defences/counters during the combination
Single stick:
working on body mechanics of individual strikes left and right hand and female triangle footwork:
Figure 8 strikes (down, horizontal and up and combo's of horizontal forehand upwards back hand etc)
Abinico: (high line, low line towards knees/hips - hand lower on these strikes - and a combo of the two)
Radondo: forhand and back hand
Florrette: in a triangle flow - charging stick but also flowing into different directions and angles without stopping.
Jabbing: like fly fishing full extension, vertical and horizontal jab
carenza (shadowboxing these ideas non stop, slow, fast just practice! left and right hand
Stick and knife flows:
with partner - back hand, follow through with knife (while chambering stick under armpit) another back hand and then knife stab to head
finding the above flow out of various strikes: HH, LL, HLH, LHL, HHL, LLH, HLL, LHH
used in a "defensive drill"
A1 attack, defang with A1 hit follow with A2, A1 then use the above flow (back hand, follow through with knife (while chambering stick under armpit) another back hand and then knife stab to head ) - partner then feeds back hand (A2 and follow the force umbrella defence followed by uppercut slash with stick on the knife hand, another uppercut, downward strike on wrist and then into - back hand, follow through with knife (while chambering stick under armpit) another back hand and then knife stab to head
AS above but attacks are horizontal A3 and A4
AS above but attacks are upward slashes A6 and A7
key to this is range, defanging snake, hitting hand, moving round and moving in and out (to stab get closer and to hot with stick moving out.
great to get back to fundamentals rely focussing on quality of movement making everything as crisp as possible without pressure to build economy of motion.
all off the jab cross hook (moving off line) rear round kick.
1) block/parry the punches and Cut kick on the round kick, follow with a spinning backfist/hammerfist/clothesline!
2) block parry the punches then drive in with lead elbow (shielding hook with rear arm) on the hook - follow up with elbows and spinning elbow for flavour!
3) Parry the jab and double hand lop the cross (long guard parry but grab the arm and drag them forward!) as you do slept slight 45 and drive rear knee followed by lead, rear elbow and rear knee
4) hard parry and eye swipe motion off the jab but instead of swiping eye control elbow and push off line follow with cross uppercut cross and lead round kick
mix all off of jab cross hook rear round feed (trying to implement the defences/counters during the combination
Single stick:
working on body mechanics of individual strikes left and right hand and female triangle footwork:
Figure 8 strikes (down, horizontal and up and combo's of horizontal forehand upwards back hand etc)
Abinico: (high line, low line towards knees/hips - hand lower on these strikes - and a combo of the two)
Radondo: forhand and back hand
Florrette: in a triangle flow - charging stick but also flowing into different directions and angles without stopping.
Jabbing: like fly fishing full extension, vertical and horizontal jab
carenza (shadowboxing these ideas non stop, slow, fast just practice! left and right hand
Stick and knife flows:
with partner - back hand, follow through with knife (while chambering stick under armpit) another back hand and then knife stab to head
finding the above flow out of various strikes: HH, LL, HLH, LHL, HHL, LLH, HLL, LHH
used in a "defensive drill"
A1 attack, defang with A1 hit follow with A2, A1 then use the above flow (back hand, follow through with knife (while chambering stick under armpit) another back hand and then knife stab to head ) - partner then feeds back hand (A2 and follow the force umbrella defence followed by uppercut slash with stick on the knife hand, another uppercut, downward strike on wrist and then into - back hand, follow through with knife (while chambering stick under armpit) another back hand and then knife stab to head
AS above but attacks are horizontal A3 and A4
AS above but attacks are upward slashes A6 and A7
key to this is range, defanging snake, hitting hand, moving round and moving in and out (to stab get closer and to hot with stick moving out.
great to get back to fundamentals rely focussing on quality of movement making everything as crisp as possible without pressure to build economy of motion.
Friday, 12 April 2019
12/4/19: Takedowns and ground work: a little knowldge and conscious incompitance.
Tonight's session was based on the take down and grappling elements of the grading syllabus. One that I am very interested in and is fair to say one I struggle with the most (which is mainly from the point that it is the one I have the least experience with, the one I find the least "natural" and need more practice!)
Take downs:
off jab:
1) split entry, ear slap and hook leg take down to submission
2) parry and eye swipe, punch to face and figure four take down
Off cross:
1) split entry to arm drag take down
2) cut punch into arm bar/break take down.
Ground work on pads:
on back partner inside guard - ten punhes at focus mits, then sweep (one leg on floor other shin driving up towards arm pit and then "scissor motion" to take down) then you are on top inside guard and punching down 10 times, then roll them back on top, insode guard.. continue x3 mins
Ground work:
alternate escape form scarf hold - they keep following you and deny space. hook leg over. thread arm through and under their arm and reinforce with other hand, pull them away and roll and you now have their back.
from side control: push way and insert knee, hip swivel into guard and synch in tight (arm locking in under arm pit their head tight to your shoulder
punch proof grapping:
at 30% partner only punches you while you defend using grappling and look for submissions (starting in kneeling position
"light" resistant rolling:
looking for submissions and getting position
Grappling thoughts:
I got tapped A LOT and constantly, despite my best efforts. Now I KNOW that every time you get tapped you learn (even though it is frustrating) but in order to learn you must be aware of what is happening as well as how and why it is happening in order to do something about it. right now, though I have a LITTLE knowledge of the ground game, my ability to apply my limited knowledge, let alone adapt it, it very low.
There is a theory of learning, you start off unconscious incompetent (you don't know things and you are un aware that you don't know anything), you then move to conscious incompetent (you know that you don't know things!) and this is the place that you have to be in order to start to learn... but how?
My experience of doing any rolling at the moment is not pleasant. I essentially feel like I am fighting two battle's one against myself and then one against my partner.
My body is tight and frequently cramps, moving form one position to another is awkward and exhausting (and that's without someone else sitting on me) and my brain is screaming at me desperately trying to remember how to do things where to put and arm and a leg how to grip etc. and how am I supposed to put a submission on if I can't even see the opportunity for one in the first place cause my mind is full of all these other things?
Obviously the answer to this is practice, and there are only so many hours on the day and so many arts to study where do you put your time? especially when this particular art more than most needs someone to be working with for the constant feedback. (And also I do not want to play the ground game, I want to know enough to get off the ground and get away but being more knowledgeable and effective at the ground game will help me to get my ass off the ground instead of being held down and my head kicked in!)
But how can I make my practice work for me? how can I develop a skills set that I can translate to rolling. What are my goals?
Based on my thoughts about last nights session I think the follow is going to be my best way forward in relation to developing this area of my game:
1) to be able to move my own body without instant cramp (warm up drills, solo movement drills, and fanning around the body and position flow drills)
2) know some submissions that are drilled well enough that I know how to apply them effectively without conscious effort - this means with a solid grip, exactly where limbs need to be placed, leverage points etc (drill, drill and drill again individual submissions (arm barss and chokes from various positions... over and over and over again) - I need much, much more repetition on this
3) positions rolling with a focus on noticing where a submission can be found (this may need explicit commentary by an observer first so that frames of reference are developed?)
All I know is I have a long way to go in this aspect of my game and I'm ok with that,(just frustrated at my own expectations of what I should and should not be able to do!)
Now will someone please just give me a sticka nd a few 12 count flow variations... makes so much more sense! lol
Take downs:
off jab:
1) split entry, ear slap and hook leg take down to submission
2) parry and eye swipe, punch to face and figure four take down
Off cross:
1) split entry to arm drag take down
2) cut punch into arm bar/break take down.
Ground work on pads:
on back partner inside guard - ten punhes at focus mits, then sweep (one leg on floor other shin driving up towards arm pit and then "scissor motion" to take down) then you are on top inside guard and punching down 10 times, then roll them back on top, insode guard.. continue x3 mins
Ground work:
alternate escape form scarf hold - they keep following you and deny space. hook leg over. thread arm through and under their arm and reinforce with other hand, pull them away and roll and you now have their back.
from side control: push way and insert knee, hip swivel into guard and synch in tight (arm locking in under arm pit their head tight to your shoulder
punch proof grapping:
at 30% partner only punches you while you defend using grappling and look for submissions (starting in kneeling position
"light" resistant rolling:
looking for submissions and getting position
Grappling thoughts:
I got tapped A LOT and constantly, despite my best efforts. Now I KNOW that every time you get tapped you learn (even though it is frustrating) but in order to learn you must be aware of what is happening as well as how and why it is happening in order to do something about it. right now, though I have a LITTLE knowledge of the ground game, my ability to apply my limited knowledge, let alone adapt it, it very low.
There is a theory of learning, you start off unconscious incompetent (you don't know things and you are un aware that you don't know anything), you then move to conscious incompetent (you know that you don't know things!) and this is the place that you have to be in order to start to learn... but how?
My experience of doing any rolling at the moment is not pleasant. I essentially feel like I am fighting two battle's one against myself and then one against my partner.
My body is tight and frequently cramps, moving form one position to another is awkward and exhausting (and that's without someone else sitting on me) and my brain is screaming at me desperately trying to remember how to do things where to put and arm and a leg how to grip etc. and how am I supposed to put a submission on if I can't even see the opportunity for one in the first place cause my mind is full of all these other things?
Obviously the answer to this is practice, and there are only so many hours on the day and so many arts to study where do you put your time? especially when this particular art more than most needs someone to be working with for the constant feedback. (And also I do not want to play the ground game, I want to know enough to get off the ground and get away but being more knowledgeable and effective at the ground game will help me to get my ass off the ground instead of being held down and my head kicked in!)
But how can I make my practice work for me? how can I develop a skills set that I can translate to rolling. What are my goals?
Based on my thoughts about last nights session I think the follow is going to be my best way forward in relation to developing this area of my game:
1) to be able to move my own body without instant cramp (warm up drills, solo movement drills, and fanning around the body and position flow drills)
2) know some submissions that are drilled well enough that I know how to apply them effectively without conscious effort - this means with a solid grip, exactly where limbs need to be placed, leverage points etc (drill, drill and drill again individual submissions (arm barss and chokes from various positions... over and over and over again) - I need much, much more repetition on this
3) positions rolling with a focus on noticing where a submission can be found (this may need explicit commentary by an observer first so that frames of reference are developed?)
All I know is I have a long way to go in this aspect of my game and I'm ok with that,(just frustrated at my own expectations of what I should and should not be able to do!)
Now will someone please just give me a sticka nd a few 12 count flow variations... makes so much more sense! lol
Wednesday, 10 April 2019
9/4/19: jab catch drills, pad work and syllabus work
After an amazing seminar with guru Terry Barnet, back to the real work, embedding skills and making them work.
Jab catch Drill:
jab, Catch the jab and return a jab, catch the jab and return a jab
Distance is key, driving forward so that you have a bent arm on the jab (so you have more drive and power), moving/snapping back when you catch, and then driving forward and again on the final jab. circling after the final jab
2 variations on this.
1) Off final jab - simultaneous slide step with rear foot hidden by jab and then lead teep.
2) Off final jab - drive jab in to occupy high line then teep with rear foot.
Important. The jab hides the kick so put it in to distract partner
Pad rounds:
round 1:
1) catch jab and defend lead teep with rear elbow and follow with hook cross lead round kick.
2) catch jab defend rear teep with lead elbow and follow with cross hook rear round
round 2:
1) scoop lead teep with lead hand on outside line, then push away and follow with rear round, hook cross lead round
2) Scoop rear teep with rear hand on outside line, push away and follow with lead round kick, cross hook rear round.
round 3:
90 secons thai rear round kicks, 1, 2, 3, 2 ,1 continue
90 secons thai lead round kicks, 1, 2, 3, 2 ,1 continue
Syllabus:
Clinch flow: swimming 50/50 into double arm clinch.
Working light and exploring some counters to the clinch and also looking at "throws". Massive thanks to Darren on this and a bit of a light bulb moment - couldn't think of any throws and then ended up with dozens that "just happened" when essentially all I did was apply takedowns that I have drilled from strikes and applied them to the clinch. Just looking at similar reference points for them to "just happen". Again this was not pressure testing this was exploring, playing and finding and was good fun!!!!!
Alo look and snake and vine disarms from double stick 5 count sambrada guntins and a look at variations on 8 count stick disarm flow.
Jab catch Drill:
jab, Catch the jab and return a jab, catch the jab and return a jab
Distance is key, driving forward so that you have a bent arm on the jab (so you have more drive and power), moving/snapping back when you catch, and then driving forward and again on the final jab. circling after the final jab
2 variations on this.
1) Off final jab - simultaneous slide step with rear foot hidden by jab and then lead teep.
2) Off final jab - drive jab in to occupy high line then teep with rear foot.
Important. The jab hides the kick so put it in to distract partner
Pad rounds:
round 1:
1) catch jab and defend lead teep with rear elbow and follow with hook cross lead round kick.
2) catch jab defend rear teep with lead elbow and follow with cross hook rear round
round 2:
1) scoop lead teep with lead hand on outside line, then push away and follow with rear round, hook cross lead round
2) Scoop rear teep with rear hand on outside line, push away and follow with lead round kick, cross hook rear round.
round 3:
90 secons thai rear round kicks, 1, 2, 3, 2 ,1 continue
90 secons thai lead round kicks, 1, 2, 3, 2 ,1 continue
Syllabus:
Clinch flow: swimming 50/50 into double arm clinch.
Working light and exploring some counters to the clinch and also looking at "throws". Massive thanks to Darren on this and a bit of a light bulb moment - couldn't think of any throws and then ended up with dozens that "just happened" when essentially all I did was apply takedowns that I have drilled from strikes and applied them to the clinch. Just looking at similar reference points for them to "just happen". Again this was not pressure testing this was exploring, playing and finding and was good fun!!!!!
Alo look and snake and vine disarms from double stick 5 count sambrada guntins and a look at variations on 8 count stick disarm flow.
Wednesday, 3 April 2019
2/4/19: Applying round kick defences and sllabus work
Round kick defences from syllabus
1) Crush
2) Cut kick
3) Shuffle step into ABC
4) Stop hit: Punch/cross
5) Stop hit: kick (stamp on standing leg with rear leg)
Defences applied out of motion to:
Jab rear round kick
Cross rear count kick
lead hook rear round kick
lead round, rear round kick
Not all will work depending on angle of attack, variety of combo's etc... it's messy but helps get you in tune with distance angles and looking for openings to exploit.
Sparring:
Various conditioned rounds working against different partners and abilities.
Always good to have a plan of what to practice depending on who you are training against. By having conditions you are not always using your fave techniques so helping yourself to grow.
jab only
jab vs cross
Body shots only
jab, rear round kick only
round kicks only (low line only)
hands vs legs (any kick any punch)
Syllabus work:
8 count strip flow (change of final strip to vine (stick on hand/thumb!) keeping arm high to strip the stick.
Arm bar flow with head twist variation
Clinch flow and finding 3x "throws" (compliant drill) looking at different clinch, counter clinch and throwing positions
double stick guntin sambrada
any weapon vs any weapon sambrada flow
1) Crush
2) Cut kick
3) Shuffle step into ABC
4) Stop hit: Punch/cross
5) Stop hit: kick (stamp on standing leg with rear leg)
Defences applied out of motion to:
Jab rear round kick
Cross rear count kick
lead hook rear round kick
lead round, rear round kick
Not all will work depending on angle of attack, variety of combo's etc... it's messy but helps get you in tune with distance angles and looking for openings to exploit.
Sparring:
Various conditioned rounds working against different partners and abilities.
Always good to have a plan of what to practice depending on who you are training against. By having conditions you are not always using your fave techniques so helping yourself to grow.
jab only
jab vs cross
Body shots only
jab, rear round kick only
round kicks only (low line only)
hands vs legs (any kick any punch)
Syllabus work:
8 count strip flow (change of final strip to vine (stick on hand/thumb!) keeping arm high to strip the stick.
Arm bar flow with head twist variation
Clinch flow and finding 3x "throws" (compliant drill) looking at different clinch, counter clinch and throwing positions
double stick guntin sambrada
any weapon vs any weapon sambrada flow
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